the database structure allows it to load one mod with a new unit and then another mod with a new unit and so on. Clearly the modding support has been built into the game early in the development. Interestingly it has a database (or database like) structure for lua code additions. It has a database of units, buildings etc. It's almost like modding is an afterthought to the game.Ĭiv6 appears to have been designed with a modern modding engine. Each item added to the mod will then replace that item in the full game. It expose parts of the game to the modders. The following is based on online research in modding civ6, not personal experience.Ĭiv4 is actually quite primitive when it comes to mod support. Do note that I haven't actually tried civ6 myself. Civ4 and civ6 seem to be made with completely different ideas on how to mod.
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